FIELD MANUAL

Explorer help and tutorials

Answers, spawning instructions and practical guides for exploring and working with BetterRuins.

KNOWLEDGE BASE

Tutorials and common questions

14 records
01
TUTORIAL

Configuring BetterRuins with ConfigLib

This video shows how you can configure the mod with the help of the mods ConfigLib and ImGui.

03
TUTORIAL

Regenerating and moving storystructures

Shows how you can reset aka regenerate a story structure and move if thats something you need or want to do.

Frequently asked questions

What will happen if I remove the mod?

All structures that have already been generated will remain in the world without any ? blocks. The main issues you might notice are missing lore entries if you collected BetterRuins lore, and blueprint items may disappear or turn into ? items. There is a low chance for structures that have been generated partially to not allow to spawn in correctly if the mod isnt present anymore so you will have a very low chance to have incomplete spawned structures. Server-main.log will complain about missing informations about story structure locations but this can be ignored.

Can I add this mod after world creation?

Yes, but structures from this mod will only generate in chunks that are newly generated while the mod is active.

Can I update this mod after world creation?

Yes, but new or adjusted structures will only appear in chunks generated with the updated version active. Updating this mod or even vanilla version with Rivers mod is something that can be risky and should be tested before making the commit to the next version.

I can not find any structures from this mod in my world why?

Structures are more likely to generate on flat and sea-level terrain. The spawn chances are balanced for the default vanilla vintage story playstyle if you use landform mods and also other terrain mods like rivers you will have very different terrain which makes spawning structures for the game harder or easier. This results in different spawn chances of structure which should be adjusted with a config mod of choice to fit your custom playstyle.

Furthermore it can happen that the player is not aware of what vanilla and betterruins structures are and not be aware that in fact structures are spawning in. I recommend to check if your handbook lists our blueprints which will tell if the mod is loaded successfully.

How do I know what I can do with the blueprints?

Hover over the item in your inventory and press H to open the recipe browser for that item.

My treasure map said “no location on map found”. Did I waste my rusty gears?

Yes. This is a rare bug where no nearby structure of the required type was found, which results in an empty treasure map.

Do mobs respawn in structures, and if yes, how often?

Yes. They can respawn between 3 and 8 times depending on the spawners. These spawners are invisible and remove themselves after spawning all mobs.

Will vanilla ruins still be present if I install this mod?

Yes. BetterRuins and vanilla ruins will generate alongside each other.

Can I configure the mod on my server? The ConfigLib config UI seems to be client-side only.

Yes. Server configs that are using the mod configlib need to be changed directly in the server’s config folder. You will find a .yaml file for BetterRuins there. You can edit it with a text editor, or configure the mod in singleplayer and copy the edited .yaml file over to the server.

Why do some chests in ruins appear to be unopenable and empty?

If a chest, especially one of the ruined trunk variants, cannot be opened in a BetterRuins structure, it is intended to be empty. This is not a bug, but a visual way to show abandoned or already-looted containers.

How deep are the hidden passages marked on trader maps?

They can be quite deep. If there is no teleporter inside, try digging further down it should usually be located right below the map marker.